Corocinara's Gold

This is not a complicated scenario, but the player characters should have good combat skills. It takes place in Dorflik and the nearby countryside.

Background

Corocinara and Lomlar, two prospectors from Dorflik, make it their business to search out places where the bones of dead gods might be found. They usually come across metal in small quantities, but of high quality (purity). On a few occasions, they've even found magical crystals.

Last season they struck it rich in one of Saug's smaller rivers. They estimated the find to be of about 40 enc pure gold, most of it further up the river at a small waterfall. A family of Beaver hsunchen was talked into building a dam above the falls, diverting the river's path. Corocinara and Lomlar where able to extract 15 enc of gold before a band of tusk riders arrived at the site. Corocinara managed to escape, but Lomlar was captured and later killed.

Corocinara is now in Dorflik, looking to hire mercenaries. She wants to drive off the tusk riders and free Lomlar (she is assuming that his captors will be smart enough to keep him alive for the sake of his expertise). The only payment she can offer is shares in her half of the gold that's been found to date.


Corocinara

She has talked to Alorna at the Orlanth temple, and put up a notice in the Humakti Hiring Hall. It should be possible to reach at least one player character this way. The information provided by Alorna or the notice is that this is a dangerous, urgent mission, with payment in shares, and that Corocinara can be found at Home.

Corocinara is sometimes mistaken for a man: she's nearly 1.8 metres tall, with broad shoulders, an angular face and large, coarse hands. Apart from the players, a party of young Lightbringer-followers has applied for the job. No Humakti could be bothered. The NPC party's combat skills average around 40%; the PCs should be able to beat this. Corocinara is looking for people with weapons and wilderness experience. She's also interested in how much Mineral Lore the party knows, but from the opposite point of view - since she wants to keep the extent of the find secret, she would prefer them to be ignorant of such matters. Corocinara will under no circumstances hire dwarfs or Galanini. She is very anxious to keep a low profile for this mission, word of it must not reach Galanini ears as they would probably consider removal of their holy metal from the earth an act of sacrilege.


The Dig

It takes a day or so to reach the site, 30 km east of Dorflik. The terrain is rough, there are no hindrances apart from the usual random encounters. At a point where the river used to flow over a number of large boulders, a bed of smaller rocks and gravel has formed; mixed up with this is the gold. Since the dam was built, the river has made a bend to the west, leaving the old riverbed nearly dry.

The tusk riders have continued the work that Corocinara and Lomlar started, but their methods are less skilful. 5 enc of gold has been lost, and only 1 enc extracted.


The Tusk Riders

These were part of a mercenary company involved in Naskorion's conquest of western Delela. When the campaign was over they were disbanded, but some still had an appetite for looting and pillaging. Vaug took charge of a band of like-minded tusk riders and started a career of banditry in southern Delela. A couple of seasons ago things got too hot for them in those parts, so they moved into Saug, their numbers somewhat reduced.

Vaug and his gang, numbering 8 in all, have made camp next to the site. They have four guards on watch at all times: two at the dam and two a hundred metres south of the dig. The guards are mounted on their tuskers. At most, three tusk riders will be working the excavation, as Vaug won't stoop to manual labour. Normally, only two will actually be digging, a third working the sluice.


The Dam

By tearing down the dam, the tusk riders at work could be put out of action for 1d6+6 MR, surprised by the ensuing flood. They would also receive 1d6 hits from being washed against the rocks. Demolishing the dam takes 1d10+10 MR, and the guards have to be dealt with first. Also, a player character taking part in the vandalism has to roll DEX x 5 or be swept along with the river. The flood will wash away 3 enc of gold.


The Beaver Hsunchen

The Slaptail family lives 2 km down river, and would not normally interfere in non-hsunchen business. But if the players can think of something that might convince them, they can be a big help in destroying the dam. This only takes 1d6+5 MR, and the guards won't notice anything until it's too late.


Epilogue

When Lomlar is found, brutally murdered, in a tree near the camp, Corocinara realizes that she needs some more help. After a brief bout of agonizing over it, she offers the PCs half of the gold for their assistance in finishing the excavation. This will result in 7.5 enc (6 if the flooding tactic was used) for the party to split. If they run Corocinara off and try to do the job on their own, they will only get a total of 7 enc (5.5). They're much less skilled at this, so cooperation is to their advantage.

The problem of spending all that gold remains. If any Galanini find out about the party's sudden wealth, they will want to investigate. Any number of thieves, bandits and just plain shady characters could also become interested, drawing the conclusion that the PCs know where to find more gold.