Status & Update
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WIP: BabeAnoid 2.5 - Hidden world
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by
Richard [DawnBringer] Fhager
August 2004
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BabeAnoid 2.5 - Hidden Worlds is still in production, albeit very slow.
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A BabeAnoid 2.5 level with the new Colour towers & walls
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Additions:
- A WHOLE SET OF NEW SECRET LEVELS! (About 18 new levels crammed with unique design and features)
- A new text message-system have been added (and replaces some gfx-messages)! It prints text to the
bottom left screen and gives both important info and good-to-know stuff that you couldn't find before...
- Colour towers, balls & walls: walls/blocks that can only be destroyed if the ball has been set to the same colour...
- SpinWheel towers that catches the ball and ejects in one of 8 directions (not entry), including horizontally and vertically!
- Game info in MapRooms: Keys, Score, Lives and Gold info now displayed - makes it easier to keep track of the saved games
- A.I.-blocks that can detect the ball and jump away!
- Pinball towers that rebounds the ball with a speed-kick and awards a few points
- Score gfx: A new system that displays animated scores for blocks etc. on screen, at the point of event
- Ghost-bat in Hysteria-mode. (A second bat dragging behind, making bat-area wider)
- Double, triple and quadruple enemy kills (with Laser) are now recognized and greatly rewarded!
- "Complete Level"-bonus. A kind of misson bonus, never randomized
- Additional in-game music by Blakkhar & Psycreator
- More block explosion-anims
- A new "Zone Cleared" anim
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Improvements:
- Speeeed! An ancient problem finally (probably) solved - the balls max-speed is now increased 50%.
Also the start-speed of the ball is slightly increased so is the speed-up effect of hitting the ball with a moving bat
The Speed-Up/Down bonuses now have a much greater effect too. Hysteria-mode is MUCH faster as well.
- Level Score Screen can now be sped-up by any clicking any mouse/key
- Graphics optimized (reduced unused transparent areas of bobs) so the game should now perform even better,
especially on low-end set-up's that could suffer temporary slow-downs during gfx-intensive parts
- The Amiga-ball is now animated
- Lemmings now have two more "moves"
- Room-markers - Playable levels/rooms are now marked with a symbol (if map found) to help distinguish them from the corridors etc
- MegaBonus-system is now displayed/high-lighted clearer when picking up a MegaBonus
- You are now compensated with extra points if picking up an extra Life when having the max 6
- You are now compensated with 15 gold if you pick up a Key when having the max 5
- NTSC users: You can now move the bat up 16 pixels by pressing "Y"-key
- Minor adjustments and improvements to most levels
- A lot of graphic improvements, many "babes" added, some even animated!
Picture:Amiga Bikini
- The reduced sample bank has now been adjusted to allow sfx on a plain A1200
- Tunnels now faster. (In-time inversely proportional to number of exits)
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Changes:
- Bat size/Gold-Bat indicators (current & start) replaced with a single better and more graphical system
- Many background pictures replaced with new (better) ones. (Less people, more patterns & nature)
- Some in-game music exchanged
- Bomb bonus is currently removed, it was of limited use and often caused gfx-errors, an improved version might be added
- Score-display now only show "active" numbers, i.e. "1234" instead of "0001234"
- Bonus-blocks do no longer score points, cause damage or render shrapnel
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Bug fixes: (or at least hopefully fixed)
- The Falling-block could in combination with Spawn-blocks render a level unable to be finished, due to a block-count error
- The Invader enemy could be reborn if killed almost simultaneously as the player
- The last Tank & Invader enemy missiles could be rendered harmless after the enemy was destroyed
- Map-room navigation: some Stores could not be passed through from some directions on certain levels
- BONUS-letters not zeroed when loading a saved game (Sorry! ;))
- Background Colour Flash (Indicates diffrent features) didn't flash all 4 colours
- Corrected Help-On-Line info about duration times for Hysteria (20s not 30s) and Reversed (10s not 20s) modes
- Statistics/Isometric-screen could cause gfx-errors (or worse?) due to illegal variable use (same as block coords)
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