Murphy's Laws of Warhammer 40,000


In the beginning, this was a thread in the newsgroup, which was later compiled by Rupert Smith. Now, it seems to have been discontinued, because my link to the page no longer works. But don't worry - I had already downloaded a copy of The Rules! :-) Read on, there are 168 of them...

News! (980807)
Yesterday I received an email with yet another Murphy's Law, so I decided to do the following; If you have any good Laws that you feel deserve mentioning, and that are not on this list, please mail them to me. If I like them, I will post them on this page. My email address: andreas.fransson@post.utfors.se.

New Laws will simply be added to the bottom of this document. GO THERE

Right now there are 176 Laws listed. (Updated on August 17th, 1998)


Recent contributors


You may have noticed a number of logical inconsistances in WH40K; this is a (currently) ongoing list of them being suggested on rec.games.miniatures.warhammer.

I'll update it every day or so.

#This may be copied and distributed freely, so long as credit is given to all listed contributors.#

Contributors: (in chronological order of first submission)

1) The most technologically advanced race in the known universe, with incredible propulsion technology, use personal laser weapons that are inferior to those use by the comparatively primitive humans. (i.e. hotshot lasguns).

2) Tyranids are ALWAYS assumed to be on the offensive - their strategy chart systems prohibits their enemies from doing intelligent things like, say, mass bombing of the bugs. So don't bother going after them first, as the Universe won't let you.

3) Most Tyranid creatures, who use a psychic-based communication system, are unaffected by Noise Marines, whose weapons cause damage to all other psychically attuned beings nearby (Bugs LOVE Heavy Metal, I guess...)

4) The Entire Squat race seems to have been sucked into the warp - but this is typical, as anything that GW is not making money off of is treated as non-existant until they can make new rules for it (Hey - where did my Squat allies go? For that matter, where's my Sentinel? And hey, where'd that conversion beamer go? I had it only a moment ago...)

5) Techmarines can't use Imperial Tech-priest weaponry, but certain Orks can get just about any Imperial gear they want ('ey, Fazkak, check out dis Rine-o fingy I got from da humies! I wuz gonna give dis grav-gun thingy to their tek-beekie in payment, but da durned humie said he cudn' uze it. Silly git)

6) The Imperium lost all knowledge of grav and shuriken technology in the last "edition change", somehow retaining a single vehicle design using grav tech - the landspeeder (there must be some old factory somewhere making the things - maybe some Eldar run the place?)

7) A Veteran Marine Sergeant, with one wargear card, can get a Vortex grenade, a haywire grenade, and any incredibly rare piece of tech he can find - but he can't get a shuriken catapult, even though he could get these for FREE before, on a lucky roll.

8) That's okay, though, since no one is allowed to pick up weapons from fallen foes, or even comrades! (Oh no, the sarge got shot! Now I'll never get back that chainsword I lent him!)

9) Daemonic attacks happen with very frightening regularity to battlefield psykers, but no one seems particulary worried about it. (Why no one's thought up Deamon repellant is beyond me...) And a daemon will NEVER show up from a whirling vortex, whether created by a grenade or psychic power.

10) A puny human with a regular old sword can "parry" against the Bloodthirster swinging a 20-pound Axe...

11) But, the very personification of Eldar warfare, the Avatar, can't parry a blow from that same puny human, even though the miniature is wielding a sword! (so much for GW's WYSIWYG bulls***)

12) There is no rank between Sergeant and Captain in the Space Marines. It's a good thing, too, since Captains tend to lead from the front and are often the first to be shot at, or are the primary target of enemy attacks! (Sergeant Bobicus - the Captain's down! You're the new Captain! Quick, paint these rank markers on your shoulder pads! And no, you can't go pick up his Conversion Field Generator, so get over it!)

13) In the war-torn galaxy of the far, far future, people stick big-ol back banners on, and despite having several square feet of colorful, highly-visible banner stuck above them, they can hide behind low walls, creep through woods, and use Cameleoline to remain unseen.

14) In Space Hulk, a Terminator's ChainFist can cut through solid bulkheads with little trouble, but a human with a little sword can parry it with contemptuous ease (remember that most termies only roll ONE die for close combat...)

15) There's no "official" ruling in the rulebooks on whether a Blind Cloud is a half-sphere or an infinitely tall column of obscuring electronic-scrambling smoke. (Hey Fritz - It's 4th of July time! Break out those Blind Grenades, I want 'em to see this 100 miles away!)

16) Back to Eldar - The most technologically advanced race in the known universe have yet to be able to "officially" use transport vehicles, while the silly humans are cornering the market on battle tanks!

17) The Imperium can make a pistol that is better the servo-assisted heavy weaponry of Terminator troops (compare Mephiston's Master-crafted Plasma pistol to a Storm Bolter). Meanwhile, the Highly-evolved Eldar Guardians, and even some Aspect Warriors, are using sidearm pistols that even an Ork would scoff at (laspistols)

18) Orks are absolutely MAD about speed, and will go to any lengths to get on a warmachine and "go fasta" - that is, until the GW studio does a Battle Report, wherein all the orks seem to be on foot. (Wot! Ya left da Batl-waggins back at da landin' site! Ya stoopid grot!)

19) Orks can always breathe, no matter what planet they're fighting on, but are still vulnerable to gas weapons.

20) The Imperial Guard recruit heavily from experienced gangs on Necromunda (a place crawling with combat-experienced gangers), and put them through a training program which effectively REDUCES their combat abilities. (Gosh, Big Bob - you used to be able to shoot a cockroach at 50 yards with a boltgun. But now you can't even hit a 7-foot tall Chaos Marine who's charging right at you? Must be the fresh air, I guess)

21) While the Imeprium has one of the largest military orginizations in the galaxy, the idea behind air support seems totally foreign

22)Indirect fire weapons have gotten more inaccurate as oppossed to less inacurate over the course of 39, 000 years. 23) Gang scum fighting over the remnants of cast off weaponry and technology are generally better armed than the Imperium's finest fighting force.

24) The Space Wolves have the distinction of being the smallest chapter, yet, have managed to consistently turn out troops who shoot and fight better than any of the Imperium's other troops.

25) Over the course of several thousand years, it has never occured to the Eldar to make a combined attack against the Eye of Terror with the human forces.

26) The whole idea behind the Space Marine gene seed is to implant it before the marine to be could learn useful combat skills.

27) Despite years of combat training, entire squads of Space Marines will pour fire into a pitiful group of insignificant enemies (termagants, gretchin), resulting in hideous overkill, all the while ignoring the true threat behind the screen that is about to lay waste to said Marine squad.

28) Despite their advanced technology, the most vital member of an Eldar Craftworld (it's Farseer) always strolls onto the war-torn battlefields of the future less well-protected than the average Marine Psyker or Imperial Agent.

28a) Despite their elevated positions within the Space Marine ranks, such famous Heroes as Dante, Mephiston, and every "Deathwing" hero (you know, members of the all-Terminator company) are unable to requisition the best armor available - yet line-level grunts and psykers are able to pick up a surplus suit any old time...

29) Even though Dante, Mephiston, and Marenus Calgar are emensly well-known and respected leaders, tehy feel a need to strut out onto the battlefield in a suprising ammount of games involving 'merely' a few thousand point of troops.

30) Even though no-one in the universe used Thudd Guns anymore, factories still produce them. Same with the Mole Mortar, actually . . .

31) Despite being remarkably effective weapons, virus grenades are never used.

32) In the future, everyone has a knife. But very few use it, even in their off-hand.

33) Eldar are just embarassed that they never discovered the wheel. Think about it. _Nothing_ Eldar rolls. Never has, never will.

34) If Drednoughts are so rare and respected, how can there be so many? Everyone seems to bring one to the battlefield these days.

35) A few Marines with power swords can bring down Titans. And yet, they don't get kicked aside or stepped on or fallen on as the thing comes tumbling down...

36) Orks don't think Gretchen are good fighters, but they allways have a screen of them to hide behind as the Grots get to fight first...

37) Despite having the most advanced technology in the universe, the eldar haven't developed a toxin that works on tyranids.

38) It's never occured to the craftworlds to give the exodites the means to make high tech stuff.

39) Azrael is accompanied everywhere by a strange creature from the warp, and the inquisition have yet to take an interest.

40) How can the technology to make dreadnaughts be "almost lost"? surely they can either be made, or they can't.

41) Why are supposedly "primitive" chaos terminators armed with better combiweapons than the storm bolters on space marine suits?

42) Space marines can't do the things that IG veterans can.

43) A tank can ignore vast amounts of weapons fire, but is massacred by a bunch of troops in close combat.

44) Despite living in space, eldar guardians aren't given sealed suits.

45) The imperial guard seem to be incapable of making a radio that works.

46) A highly experienced imperial army commander is incapable of calling down artillery fire on a useful target, instead he seems to be fixated on the enemy's screening troops.

47) GRETCHIN ARE AS STRONG AS ORKS!!!! I hate that, gretchin are these tiny little pukes who are somehow able to beat an Ork at armwrestling. The orks should be Str 4

48) Despite several eons of high technology, machineguns (autoguns) have become BIGGER and seem to do LESS damage than their 20th century counterparts, with incredibly reduced range.

49) On the same note, Everybody on Necromunda is obsessed with lead-shooting pistols that, sizewise, would make Dirty Harry stare, but would make him laugh based on their actual performance.

50) Of course, that goes for EVERY weapon in the entire 40K universe...

51) Marines are supposed to be superhumanly strong even WITHOUT Powered armor on - but game-wise they are only slightly stronger than an average human even WITH this armor. Either the servomotors of power armor don't work worth spit, or these "superhumanly strong" marines are weaklings when not armored...

52) Marines have these huge battle barges in orbit equipped with huge teleporters for transferring large volumes of material between ships which they can use to beam troops to and from the field, but they somehow have never thought of beaming the enemy troops into space where the ships main guns can deal with them.

53) Orks.

54) The Imperium will give any old imperial guardsman an assault cannon for his sentinel, but when it comes to humanties most elite terminators, they dole them out like misers [unless you're Space Wolf, but then they point fingers and call you cheesy].

55) The Eldars fastest moveing troops who can actually get into HtH are given lasguns and webspinners, their slower moving troops get swords and pistols, and are expected to slowly make their way through enemy fire without even a blind grenade to make some cover.

56) The Imperial guard bring their huge mortars with them on to the field, and forget to fire them until the enemy is within gun range.

57) Fixed forward mounted flamers on Ultramarine Lanspeeders.

58) In the future everyone forgets how to make a cockpit and sticks all their skimmer, speeder and warwalker troops on the outside of the armor, and in the case of the Vyper, mount them way up for everyone to shoot at.

59) A high powered S9 weapon can hit a Gretchin that still somehow has a 16% chance of being completely unphased by the hit.

60) after 39,000 years of developing tank technology punching the side will still manage to explode the engine and incinerate all passengers despite the fact that they all have either a field or armour that can deflect Lascannon hits.

61) The ancient stories tell of the Space Marines taking hit after hit and suvived to chop the head off of a Carnifex with a chainsword, but once you get them on the field they all get cut down by the hail of autogun fire from the 30 Gretchin on the hill.

62) The Imperium has some of the most technically knowledgeable scientists in the known universe yet they can't seem to remember how to build a Dreadnaught. And they can't seem to realize that maybe if they took it apart they might be able to learn a bit more.

63) The only members of the Inquisition who ever get in a fight are the 4th Level Psyker Inquisitor Lords who all happen to own Terminator Armor a D-Field, and are always on some drug.

64) No one, not even commanders with incredible skill at using ranged weapons, ever thinks to shoot those helmetless Terminator Captains in the head.

65) To look at most gaming tables, 90+% of battles take place on grassy terrain, when such is seldom the case in real "guerilla" warfare - most commanders would not dare show themselves in such open terrain.

66) If you are wounded in battle, you're dead - unless there's a medic around, and then the fatal wound might turn out to be just a broken rib...

67) A template weapon may deviate to a position that would not have even been possible for the firer to hit PERIOD - such as behind a concrete bunker - without even scratching the intervening terrain.

68) No worries, though, since terrain is practically invulnerable, unless you are shooting at a building (and bother to use the structural damage rules!). Trees can only be knocked down by a missile with defoliant gas. Rocks and any other terrain features are invulnerable.

69) Dead people disappear completely unless there is a medic around, or unless the dead person is carrying a certain book.

70) The most glorified Marine chapter, the Ultramarines, seem to be the sissies of the Adeptus Astartes, while the "troublesome" chapters (Space Wolves, Blood Angels and Dark Angels) seem to be the only ones getting any of the Emperor's work done.

71) Helmetless terminators are still mysteriously immune to things like virus grenades.

72) Plasma guns; which have sustained fire, seem to be unable to sustain it for long.

73) Tyranids can regenerate from being vaporised by meltafire, or dissolved by hellfire shells.

74) It never occurs to space marines to harvest geneseed from marines as soon as it's mature, rather than wait for the marine to be blow apart in such a manner as to prevent its removal.

75) The people who would benefit most from targetters, the imperial guard, don't get them on their heavy weapons.

76) It's strangely impossible to equip two vehicles identically

77) Magnus had one eye, and Sanguinius had wings. the emperor never thought that this was odd.

78) The greatest army in the galaxy, the Imperial Guard, markedly resembles German, Russian, guerrila, Hun, US Army, and US Marine troops from the 20th century and before.

79) 50 points can kill anything.

80) Weapons only jam if they hit first.

81) The smartest scientists have not figured out how to make an Assault Cannon live longer than 216 shots hit.

82) The weapons that can sustain fire in the most advanced armies in the universe still jam 1 out of every 6 hits.

83) A guy with a 5 strength and a Chainsword only hits with a 4 strength.

84) Punches do as much damage as swords, knives, pistols, bolters, lasguns, chainswords, heavy bolters, power swords, etc...

85) The orks, being known for absolute unpreparedness, won't pick up rocks, grass, trees etc. and throw them in the SAG even though a large trunk materializing in the engine compartment would cause considerably more damage than some dead snots

86) The Avatar, immune to heat, is not immune to lasers.

87) If you get hit with a flamer, you're in serious trouble as you're likely to go on fire and run around screaming, but plasma is no problem.

88) Techmarines seem to be able to repair and put an arm back on a dread on the battlefield in a matter of seconds, but off the battlefield they can't seem to knock together a few dozen dreads so marines don't have to fight at all.

89) Tyranids have conquered the stars, can make bioships that can leave gravity wells and jump through the warp, but they can't grow a garden.

90) Monomolecularly edged swords weren't enough, nooooo, those strength 4 marines just HAD to have strength 4 whirly bladed swords because... Well, why the hell not! They look so much, uh, better, yeah.

91) Jump packs grew 3 times as big suddenly [although I personally think this was just a plot to make you buy jump packs all over again! :] and terminators suddenly couldn't get them.

92) In the far future everyone has REALLY HUGE shoulders that need REALLY HUGE shoulder pads.

93) Plasma missiles and grenades leave template behind for a while. Heavy plasma guns don't, even though they use more power.

94) For some reason, D-Cannons can be used on Dreds but not War Walkers, even though War Walkers would use them just as well.

95) For a race that has few members and fewer Exarchs, the Eldar sure do seem to fight a lot. Guardians, guardians everywhere.

96) On a related note, how many different kinda of Exarch have cropped up recently?

97) No matter howl ong you leave a trooper in one spot firing continuously, they'll never run out of ammo.

98) Anyone can carry an infinite number of grenades, unless they're Vortex or Haywire, then the entire force can only have two.

99) The Imperial Guard used to use Jetbikes. Maybe the Eldar threatened to sue for copyright infringement?

100) A guy surrounded by 8 attackers gets to defend himself and attack back against every one because they don't think it's a good idea to all attack at the same time.

101) If one side manages to kill an enemy armed with some superior weapon, they never think of picking it up and using it and worse still, they NEVER think of taking it back to their scientists so that the technology can be copied

102) Genetically engineered super strong marines in power armour are the same size as ordinary guardsmen (Those armour suits fit REALLY tightly and all marines talk in VERY high voices due to crotch constriction)

103) Some extraordinary beings have the ability to dodge explosions. (He's so quick he can turn the light out and be in bed before it gets dark)

104) And a long time ago on certin planets, a farseer could stand in front of a defense laser, and the 5 meter wide laser has a 50% of 'missing'.

105) Scout units in IG armies (Sentials and Rough Riders) are markedly slower than the rest of the army (Tanks and Chimra's). This means the recon units will be able to tell the commander what he see's after the commander has been watching the target for some time...

106) The standed battle for a marine army is for 2 marine units totaling 20 men. the standed battle will kill at least 50% of them. And yet 1000 marine's are considered enough....

107) No-one in the 41st millenium seems capable of shooting atairborne targets.

108) Only Tech-marines have figured out that covering the tracks keeps the tank alive a little longer.

109) You can't put vehicle cards on super-heavy vehicles.

110) It's never occured to basilisk gunners to requisition some beehive shells. (imagine a 105mm shotgun)

111) Being hit by a shotgun may knock a figure back, but being hit by a battle cannon won't

112) Marines don't get to have sex.

112a) Except for chaos marines (rape and pillage!)

112b) This is the *real* reason for the horus heresy.

113) It hasn't occured to the imperium to virus-bomb a tyrranid hive fleet

114) Callidus assasins, on deep cover missions all over the galaxy, always seem to get mixed up in battles, and spontaneous decide to blow their cover. dropping, while they're at it, any useful kit they may have stolen.

115) The legs of imperial dreadnoughts.

116) A sentient creature whose sole purpose in life is to carry around a helmet.

117) These same creatures who are invulnerable to everything have never considered taking over the universe for themselves.

118) The supreme masters of the Dark Reapers (the exarchs), an aspect known for its long range firepower, equip themselves with pistols and flails.

119) While Eldar Pirate Captains get more-than-average wargear (to represent that which they've accumulated over the coure of their adventuring), Eldar Pirate squads have fewer weaponry choices than Eldar GUARDIANS! ("Sorry Fre'd, I'm keeping that meltagun as a trophy of our boarding of the El'Tan... I don't care that we're fighting Terminators today, you can't borrow it!")

120) The kind of seeking, homing rockets and missiles that are carried around in the dozens today are used only rarely 39K years from now.

121) If the Eldar are a dying race why are their basic foot troopers so cheap their Farseers often use them as living shields?

122) So the Eldar, perhaps the most psychically powerful race in the galaxy, have 1/3 the psychic force selection avaliable to the meanest Librarian?

123) How come Captains and Farseers in command of 100-man companies and thousands of Eldar enjoy going to scrap with maybe about 20+ troops aside?

124) The best shot out of an entire regiment of ratling snipers, who can shoot 3 coins out of the air while blind-folded, still has a ballistic skill of 4.

125) Imperial Guard artillery pieces never fire shells on ballistic courses.

126) The Imperial Guard have never considered the ramifications of chemical protective gear.

127) A person can be clipped (but not totally under) 300 blast markers, and still miraculously avoid being hit 50% of the time.

128) For so far in the future, none of the vehicles have a 'reverse' setting. They just go slow and hope they can turn around.

129) If Titans are so rare and valuable, how come they turn up in 2000 point battles?

130) The most technological race in existance fields . . . a pair of legs with two guns and a driver?

131) An IG Sentinel could beat the crap out of an Eldar War Walker, is cheaper, and is almost never used due to the fact that someone apparently lost the instructions for putting them together...

132) IF you go to a big war, and bring troops that look like the other troops but were equiped by other armies, they don't let you fight. (Can you see an SM captain saying, "You troops were trained by Enigma? Hell, I'll just take on the Chaos army alone then!")

133) Flak armor does almost no good against direct-hit weapons, but nearly everyone has it instead of nothing.

134) IG infantry (who seem to have a life expectancy of .5 seconds in combat) get experienced. IG tank crews (who on occation survive a battle or five) do not...

135) Chaos space marines, who live in the eye of terror, are surrounded by daemons who's appearance would crack the sanity of even the strongest man, still run in fear at the site of a genestealer....

136) Even the most highly trained warriors such as Space Marines and Eldar Aspect warriors, find it nigh impossible to continue walking in a straight line when they encounter a little 2 inch blind grenade template....

137) Even the most perceptive of battle field warriors find it somehow impossible to detect a Tyranid Lictor three times their size standing behind one lone tree....

138) Bitter enemies can become the closest friends for a battle. You can have a force consisting of Space Marines, Imperial Guard, Imperial Agents, Eldar, Squats, and Orks all fighting on the same side. (True Story)

139) Even though they can ally, the Space Marines, Imperial Guard, Imperial Agents, Eldar and Orks haven't thought of teaming up to gang-bang the Tyranids and Chaos forces.

140) An armoured personal carrier carrying a full squad of terminators can drive by at high speeds, and a normal trooper can punch it as it goes by (bare fisted). The impact from this punch has a good chance of wiping out the entire squad along with the vehicles crew.

141) A terminator can shrug off 3 lascannon shots, 2 frag missiles, a hail of bolter fire and a multimelta, only to be shot right between the eyes by a grot wielding an autopistol, killing him instantly.

142) A level Four Inquisitor, who is the epitome of a deamon hunter, carrying daemon hunting gear and has daemon bustin' psychic powers, after killing a bloodthirster AND a lord of change in hand to hand combat, can be plucked into the warp by a demonic attack in the subsequent psychic phase.

143) No one has ever thought of using the "buddy system" when encamped in order to stop those pesky assassins from polymorping into your troops. ("I'm going out into the woods to go to the bathroom. I'll be right back.")

144) Medics can now remove bullets/shrapnel, suture wounds, replace organs, reattach limbs, re-graft vast amounts of tissue, set bones, and un-vaporize troops...all in the span of about 4 seconds.

145) Even though your Captain KNOWS that the Eversor Assassin will beat the living piss out of Private Jones, the rest of the squad, the next squad, his own bodyguards, and eventually the captain himself, he feels that it is immoral to have his comrades fire into the melee, in fear of hitting their fellow marine.

146) Dispite losing millions of lives to its effects, the orks will always be too busy tinkering with their bikes to develop a Virus Grenade Antedote/Vaxine to give to all of their soldiers.

147) In the 41st Mellinium, no one has seen enough westerns to realize that it is possible to shoot two different pistols at the same time.

148) On the battlefield, it is possible for an army (let's say...the orks) to inflict more casualties upon its own members than on the enemy.

151) Why can't anybody jump in the future? Well, Necromundan gangs can, but highly trained Marines, IG vets, even Aspect Warriors can't jump across a little crvasse or stream unless they've got jump packs!

149) If Swooping Hawks fly at near-ground level, they have to land at the end of every turn. They can only stay in the air if they go _way_ into the air.

150) Why can't skimmers (ie, jetbikes) land? You'd think at least a Viper could land to pick up a Guardian Gunner to replace the one who just got shot...

151) Although their race is dying, the Eldar don't have a medic on the battlefield to save the injured.

152) Ten thousand years ago, after perfecting Human genetic enginerring and created the superhuman primarches, the Emperor figured why pass on the knowledge?

153) On the same note, the most advanced race (Eldar) haven't even figured out artifical insemination.

154) If an Apothocary needs to be in base contact to heal, and the bike rams anything it goes into base contact with . . . who in their right mind would put an apothocary on a bike?

155) Notice how no battle report even mentions someone getting off a bike.

156) In the last thirtynine millenia or so, weapon design has regressed horribly. A bolter in the 41st millennia has a rangeof approximately 50 meters and has only a 66% chance of disabling aman. In the 20th century, assault rifles had ranges above 200 meters, and a 75%+ chance of disabling.

157) Khornate marines, who used to be honorable etc. [ROC], have become vicious torturers. It's now better for a khornate marine to take a skipping rope [str 0, causes 0 wounds] and flail ceaselessly at a defenceless [broken] target [~12 summoning pts/round] making Khorne more like Slanesh...

158) IG Freedom Fighters arn't...

159) You can perry a bullet from a bolt gun or a blast from a plasma pistol if you have a sword in hand to hand combat...

160) Vehicles and Dreadnoughts use to have power fields. Some even had jump jets. The Imperium use to have robots. Did all the various armies sign a treaty outlawing these devices?

161) Only the Imperium has the technology and know-how to make Bulldozer Blades...

162) The mainstay of the IG (the Leman Russ) has roughly a one in 36 chance of blowing itself up each time it fires its main weapon.

163) That chance of destroying itself for the Leman Russ is greater if it is shooting at a target behind a wall.

164) On the other hand, the chances of an assualt cannon blowing itself up is greater if it is shooting at a target in the open, as opposed to shooting at a target behind a wall.

165) The average streetgang in Necromunda is more powerful than a Space Marine Squad.

166) In most cases it is better to carry a sword and a shield than it is to carry an assualt rifle.

167) In every battle the Cult fights, the only two creatures capable of controlling the cult (Patriarch and Magus) and without whom the entire Cult would collapse seem to show up at every battle the cult fights.

168) To have a terminator captain you must have a squad of terminator marines; but you can take a standard marine captain and give him terminator armour anyway.


169) The most advanced race can't seem to figure out how to make field repairs on vehicles.

170) The most advanced race can't a) seem to get the concept of armor, and b) think of any good reason to not get decent armor. (Being able to dodge for instance?!)

171) Why can't the most advanced race figure out it can find an unknown star system or two and live on that (and maybe god forbid regain its former glory) instead of living on a spaceship.

172) Would you be proud of yourself if you were called a Salamander Marine?

173) (Look in the Codex books) One squad of Deathwing Terminators (5 Men) retook their home PLANET from the Genestealers yet the Entire First Company of Ultramarine terminators died defending a single fortress from the same thing.

174) Despite having 39,000 years to fix the problem, techmarines, who built Titans hundreds of feet tall, still can't figure out a way to prevent guns from jamming.

175) Apparently, all Terminator Landraiders were recalled last year for some unknown technical reason. Sorry, most elite and expensive warriors mankind has to offer, you can't come inside my Rhino.

176) If dreadnought technology was lost some 10,000 years ago, how come we still have apparently infinate numbers left though we lose them in every battle.